ScatSimMC is a C++ Open Source Monte Carlo
simulation program designed for calculating light scattering in paper
and board.
It describes the simulation volume as a three-dimensional layered
structure
that includes rough surfaces, homogeneous scattering layers, and
structured
layers. The structured layers describe composite layers and models
light
scattering from a system of geometric components such as hollow
flattened
cylinders and ellipsoids representing e.g. fibres, pigments, or pores.
The
program treats the incident light as indivisible wave packets and
calculates
their path according to physical rules and some semi-empirical
approximations.
Setting the distribution of the initial position, polarisation, and
direction
of the wave packets allows the simulation of virtually any light
source. In the
same way, detectors with defined geometry and response characteristics
can
collect the reflected and transmitted wave packets.
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